About Me

About Me

赵子朋,华东师范大学,软件工程研究生,研究方向为图形学物理仿真。主要针对SPH和MPM框架,以及高性能GPU并行方案。
本科就读于华东师范大学物理学系。
来自徽州,爱画画,爱书法,爱艺术。
I am a graduate student in East China Normal University. My primary research interest is Physics-based Simulation.

Experience

  • Physics Simulation Engineer 物理引擎工程师, 叠纸 PaperGames. 2021-Now

EDUCATION

  • M.S. in Computer Graphics, East China Normal University. 2018-2021
  • B.S. in Physics, East China Normal University. 2014-2018

RESEARCH

NEWS!!!

  1. A Unified MPM Framework supporting Phase-field Models and Elastic-viscoplastic Phase Transition
    Zaili Tu, Chen Li, Zipeng Zhao, Long Liu, Chenhui Wang, Changbo Wang, Hong Qin.
    Transactions on Graphics (TOG) 2023
    [Paper link]

  2. A Noval Plastic Phase-field Method for Ductile Fracture with GPU Optimization
    Zipeng Zhao, Kemeng Huang, Chen Li, Changbo Wang, Hong Qin.
    Pacific Graphics 2020
    [Paper link]

  3. An End-to-End Model for Chinese Calligraphy Generation
    Peichi Zhou, Zipeng Zhao, Kang Zhang, Chen Li, Changbo Wang.
    Multimedia Tools and Applications 2020
    [Paper link]

  4. Novel hierarchical strategies for SPH-centric algorithms on GPGPU
    Kemeng Huang, Zipeng Zhao, Chen Li, Changbo Wang, Hong Qin.
    Graphical Models, Sept, 2020
    [Paper link]

  5. A General Novel Parallel Framework for SPH-centric Algorithms.
    Kemeng Huang, Jiming Ruan, Zipeng Zhao, Chen Li, Changbo Wang, Hong Qin.
    ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2019 (I3D)
    [Paper link]

  6. Data‐driven retrieval of spray details with random forest‐based distance.
    Chen Peng, Zipeng Zhao, Chen Li, Changbo Wang, Hong Qin, Hongyan Quan.
    Computer Animation and Virtual Worlds, 2019.
    [Paper link]

INTERESTS

CONTACT ME

zzpzhao@outlook.com

unsplash-logo安徽 泾县

Painting

Painting

画画

素描还是很有意思的,不过个人水平有限,只能去学别人的,哈哈哈。
提示:点开大图查看 :-)

Material Point Method